Glass I

Following the invention of molten glass 3D printing in 2014, an interdisciplinary team of designers, engineers, and scientists developed and explored the process. This first series of glass sculptures was exhibited at the MIT Media Lab and later acquired by Cooper Hewitt, Smithsonian Design Museum, where it was shown as part of the 2016 Beauty triennial. Forms inspired by traditional glassmaking, digital shape primitives, and the emergent spaces between them document the first exploration of a digital glass design landscape.
The development of the process is visible across the series as a progression in fidelity. Still, from the first examples, the striking optical character of the layered forms announced a new medium for design — the immateriality of light through glass.
The 2015 paper underneath this series proved the method end to end: molten glass, laid down in layers through a heated nozzle, annealed slowly enough to survive — and clear enough to see through. Everything since is laid down by the same logic these first objects proved.


